添加音调升降调节
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const WEBAUDIO_BLOCK_SIZE = 128
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/** Overlap-Add Node */
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class OLAProcessor extends window.AudioWorkletProcessor {
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constructor(options) {
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super(options)
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this.nbInputs = options.numberOfInputs
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this.nbOutputs = options.numberOfOutputs
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this.blockSize = options.processorOptions.blockSize
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// TODO for now, the only support hop size is the size of a web audio block
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this.hopSize = WEBAUDIO_BLOCK_SIZE
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this.nbOverlaps = this.blockSize / this.hopSize
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// pre-allocate input buffers (will be reallocated if needed)
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this.inputBuffers = new Array(this.nbInputs)
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this.inputBuffersHead = new Array(this.nbInputs)
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this.inputBuffersToSend = new Array(this.nbInputs)
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// default to 1 channel per input until we know more
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for (let i = 0; i < this.nbInputs; i++) {
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this.allocateInputChannels(i, 1)
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}
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// pre-allocate input buffers (will be reallocated if needed)
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this.outputBuffers = new Array(this.nbOutputs)
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this.outputBuffersToRetrieve = new Array(this.nbOutputs)
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// default to 1 channel per output until we know more
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for (let i = 0; i < this.nbOutputs; i++) {
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this.allocateOutputChannels(i, 1)
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}
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}
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/** Handles dynamic reallocation of input/output channels buffer
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(channel numbers may vary during lifecycle) **/
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reallocateChannelsIfNeeded(inputs, outputs) {
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for (let i = 0; i < this.nbInputs; i++) {
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let nbChannels = inputs[i].length
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if (nbChannels != this.inputBuffers[i].length) {
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this.allocateInputChannels(i, nbChannels)
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}
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}
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for (let i = 0; i < this.nbOutputs; i++) {
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let nbChannels = outputs[i].length
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if (nbChannels != this.outputBuffers[i].length) {
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this.allocateOutputChannels(i, nbChannels)
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}
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}
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}
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allocateInputChannels(inputIndex, nbChannels) {
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// allocate input buffers
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this.inputBuffers[inputIndex] = new Array(nbChannels)
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for (let i = 0; i < nbChannels; i++) {
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this.inputBuffers[inputIndex][i] = new Float32Array(this.blockSize + WEBAUDIO_BLOCK_SIZE)
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this.inputBuffers[inputIndex][i].fill(0)
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}
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// allocate input buffers to send and head pointers to copy from
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// (cannot directly send a pointer/subarray because input may be modified)
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this.inputBuffersHead[inputIndex] = new Array(nbChannels)
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this.inputBuffersToSend[inputIndex] = new Array(nbChannels)
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for (let i = 0; i < nbChannels; i++) {
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this.inputBuffersHead[inputIndex][i] = this.inputBuffers[inputIndex][i].subarray(0, this.blockSize)
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this.inputBuffersToSend[inputIndex][i] = new Float32Array(this.blockSize)
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}
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}
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allocateOutputChannels(outputIndex, nbChannels) {
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// allocate output buffers
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this.outputBuffers[outputIndex] = new Array(nbChannels)
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for (let i = 0; i < nbChannels; i++) {
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this.outputBuffers[outputIndex][i] = new Float32Array(this.blockSize)
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this.outputBuffers[outputIndex][i].fill(0)
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}
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// allocate output buffers to retrieve
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// (cannot send a pointer/subarray because new output has to be add to exising output)
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this.outputBuffersToRetrieve[outputIndex] = new Array(nbChannels)
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for (let i = 0; i < nbChannels; i++) {
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this.outputBuffersToRetrieve[outputIndex][i] = new Float32Array(this.blockSize)
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this.outputBuffersToRetrieve[outputIndex][i].fill(0)
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}
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}
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/** Read next web audio block to input buffers **/
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readInputs(inputs) {
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// when playback is paused, we may stop receiving new samples
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if (inputs[0].length && inputs[0][0].length == 0) {
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for (let i = 0; i < this.nbInputs; i++) {
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for (let j = 0; j < this.inputBuffers[i].length; j++) {
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this.inputBuffers[i][j].fill(0, this.blockSize)
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}
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}
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return
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}
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for (let i = 0; i < this.nbInputs; i++) {
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for (let j = 0; j < this.inputBuffers[i].length; j++) {
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let webAudioBlock = inputs[i][j]
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this.inputBuffers[i][j].set(webAudioBlock, this.blockSize)
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}
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}
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}
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/** Write next web audio block from output buffers **/
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writeOutputs(outputs) {
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for (let i = 0; i < this.nbInputs; i++) {
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for (let j = 0; j < this.inputBuffers[i].length; j++) {
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let webAudioBlock = this.outputBuffers[i][j].subarray(0, WEBAUDIO_BLOCK_SIZE)
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outputs[i][j].set(webAudioBlock)
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}
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}
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}
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/** Shift left content of input buffers to receive new web audio block **/
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shiftInputBuffers() {
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for (let i = 0; i < this.nbInputs; i++) {
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for (let j = 0; j < this.inputBuffers[i].length; j++) {
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this.inputBuffers[i][j].copyWithin(0, WEBAUDIO_BLOCK_SIZE)
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}
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}
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}
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/** Shift left content of output buffers to receive new web audio block **/
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shiftOutputBuffers() {
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for (let i = 0; i < this.nbOutputs; i++) {
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for (let j = 0; j < this.outputBuffers[i].length; j++) {
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this.outputBuffers[i][j].copyWithin(0, WEBAUDIO_BLOCK_SIZE)
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this.outputBuffers[i][j].subarray(this.blockSize - WEBAUDIO_BLOCK_SIZE).fill(0)
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}
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}
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}
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/** Copy contents of input buffers to buffer actually sent to process **/
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prepareInputBuffersToSend() {
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for (let i = 0; i < this.nbInputs; i++) {
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for (let j = 0; j < this.inputBuffers[i].length; j++) {
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this.inputBuffersToSend[i][j].set(this.inputBuffersHead[i][j])
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}
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}
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}
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/** Add contents of output buffers just processed to output buffers **/
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handleOutputBuffersToRetrieve() {
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for (let i = 0; i < this.nbOutputs; i++) {
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for (let j = 0; j < this.outputBuffers[i].length; j++) {
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for (let k = 0; k < this.blockSize; k++) {
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this.outputBuffers[i][j][k] += this.outputBuffersToRetrieve[i][j][k] / this.nbOverlaps
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}
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}
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}
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}
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process(inputs, outputs, params) {
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this.reallocateChannelsIfNeeded(inputs, outputs)
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this.readInputs(inputs)
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this.shiftInputBuffers()
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this.prepareInputBuffersToSend()
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this.processOLA(this.inputBuffersToSend, this.outputBuffersToRetrieve, params)
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this.handleOutputBuffersToRetrieve()
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this.writeOutputs(outputs)
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this.shiftOutputBuffers()
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return true
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}
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processOLA(inputs, outputs, params) {
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console.assert(false, 'Not overriden')
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}
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}
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export default OLAProcessor
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