更新依赖,code lint
This commit is contained in:
Vendored
+55
-55
@@ -4,24 +4,24 @@
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// -------------------------------------------------------------------------------------------------
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// Change the following variables to customize the appearance of the particles
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var numParticles = window.innerWidth / 50;
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var maxSpeed = 2.5;
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var minSpeed = 1;
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var maxSize = 5;
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var minSize = 3;
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var maxOpacity = 1;
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var minOpacity = 0.2;
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let numParticles = window.innerWidth / 50
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let maxSpeed = 2.5
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let minSpeed = 1
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let maxSize = 5
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let minSize = 3
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let maxOpacity = 1
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let minOpacity = 0.2
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// If the following is true, the canvas resolution will be set to match the full viewport width and height.
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// var fixCanvasResolution = true;
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var snow_particles = [];
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let snow_particles = []
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var canvas
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let canvas
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window.onload = function() {
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canvas = document.createElement('canvas')
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canvas.style.position = 'fixed';
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canvas.style.position = 'fixed'
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canvas.style.top = '0px'
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canvas.style.left = '0px'
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canvas.style.pointerEvents = 'none'
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@@ -30,62 +30,62 @@ window.onload = function() {
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canvas.height = document.documentElement.clientHeight
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document.body.appendChild(canvas)
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// if (fixCanvasResolution) {
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// // canvas.width = window.innerWidth;
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// canvas.height = window.innerHeight;
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// }
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// if (fixCanvasResolution) {
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// // canvas.width = window.innerWidth;
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// canvas.height = window.innerHeight;
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// }
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InitPoints();
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InitPoints()
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requestAnimationFrame(Redraw, 15);
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window.requestAnimationFrame(Redraw, 15)
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window.addEventListener('resize', this.onWindowResize)
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}
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function onWindowResize (e) {
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canvas.width = document.documentElement.clientWidth
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canvas.height = document.documentElement.clientHeight
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}
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// function onWindowResize(e) {
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// canvas.width = document.documentElement.clientWidth
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// canvas.height = document.documentElement.clientHeight
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// }
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function Redraw() {
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var ctx = canvas.getContext("2d");
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ctx.clearRect(0,0,canvas.width,canvas.height);
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for (var i = 0; i < snow_particles.length; i++) {
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var newYPos = snow_particles[i].yPos + snow_particles[i].speed;
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if (newYPos > window.innerHeight) {
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newYPos = getRandomInt(-100,-10);
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snow_particles[i].xPos = getRandomInt(0, window.innerWidth);
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snow_particles[i].speed = Math.random() * (maxSpeed - minSpeed) + minSpeed;
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snow_particles[i].opacity = Math.random() * (maxOpacity - minOpacity) + minOpacity;
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snow_particles[i].size = Math.random() * (maxSize - minSize) + minSize;
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}
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snow_particles[i].yPos = newYPos;
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ctx.beginPath();
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ctx.arc(snow_particles[i].xPos, newYPos, snow_particles[i].size, 0, 2 * Math.PI);
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ctx.fillStyle = "rgba(255, 255, 255, " + snow_particles[i].opacity + ")";
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ctx.fill();
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}
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requestAnimationFrame(Redraw)
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let ctx = canvas.getContext('2d')
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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for (let i = 0; i < snow_particles.length; i++) {
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let newYPos = snow_particles[i].yPos + snow_particles[i].speed
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if (newYPos > window.innerHeight) {
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newYPos = getRandomInt(-100, -10)
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snow_particles[i].xPos = getRandomInt(0, window.innerWidth)
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snow_particles[i].speed = Math.random() * (maxSpeed - minSpeed) + minSpeed
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snow_particles[i].opacity = Math.random() * (maxOpacity - minOpacity) + minOpacity
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snow_particles[i].size = Math.random() * (maxSize - minSize) + minSize
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}
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snow_particles[i].yPos = newYPos
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ctx.beginPath()
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ctx.arc(snow_particles[i].xPos, newYPos, snow_particles[i].size, 0, 2 * Math.PI)
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ctx.fillStyle = 'rgba(255, 255, 255, ' + snow_particles[i].opacity + ')'
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ctx.fill()
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}
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window.requestAnimationFrame(Redraw)
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}
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function InitPoints() {
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for (var i = 0; i < numParticles; i++) {
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var startX = getRandomInt(0, window.innerWidth);
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var startY = getRandomInt(0, window.innerHeight);
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var speed = Math.random() * (maxSpeed - minSpeed) + minSpeed;
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var opacity = Math.random() * (maxOpacity - minOpacity) + minOpacity;
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var size = Math.random() * (maxSize - minSize) + minSize;
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for (let i = 0; i < numParticles; i++) {
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let startX = getRandomInt(0, window.innerWidth)
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let startY = getRandomInt(0, window.innerHeight)
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let speed = Math.random() * (maxSpeed - minSpeed) + minSpeed
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let opacity = Math.random() * (maxOpacity - minOpacity) + minOpacity
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let size = Math.random() * (maxSize - minSize) + minSize
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snow_particles.push({
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"xPos": startX,
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"yPos": startY,
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"speed": speed,
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"opacity": opacity,
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"size": size,
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});
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}
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snow_particles.push({
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xPos: startX,
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yPos: startY,
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speed,
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opacity,
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size,
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})
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}
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}
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function getRandomInt(min, max) {
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min)) + min;
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min = Math.ceil(min)
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max = Math.floor(max)
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return Math.floor(Math.random() * (max - min)) + min
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}
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